![]() The game began as a project that could have moved in any direction, according to Topala. The first video game he produced under RobTop Games was Boomlings, a puzzle video game released on 5 November 2012, for mobile devices, Topala continued to produce video games, including Memory Mastermind (2013) and Boomlings MatchUp (2013). Topala decided to work alone, founding RobTop Games in 2012. He later abandoned his course because he became more interested in the video game industry. On 6 June 2010, Topala created his first video game, Bounce Ball Thingy, on Newgrounds, developing it while he was at university studying civil engineering. Geometry Dash was created by Swedish video game developer Robert Nicholas Christian Topala (born 23 February 1987), known professionally as RobTop. There are four of these in the main game as of Update 2.2. These levels differ from the automatic side-scrolling featured in regular levels, and feature components used in platformer games. In update 2.2, the platformer mode was released. ![]() In approved user-created levels, each difficulty rewards a certain number of stars upon completion. The auto difficulty is reserved for 'auto' levels which do not require input for completion. ![]() User-created levels can be categorized into 12 difficulty ratings, including five of the ratings used in official levels. The creator of a level, its players and the game's moderators can influence this decision. Some custom levels have a specific difficulty determined by Topala. Changes made after verification will render the level unverified again. The creator must complete their level with all user-placed coins in normal mode before it can be uploaded: a process known as verification. The full version of the game features the ability to upload and download user-created levels. Players may also use several shops that use various types of in-game currency to acquire different icons. Players can earn achievements that unlock rewards, such as icons or colours. Levels are categorized into six difficulty ratings: Easy, Normal, Hard, Harder, Insane, and Demon (which also has five sub-categories: Easy Demon, Medium Demon, Hard Demon, Insane Demon, and Extreme Demon). Each level grants rewards upon completion. Three require a specific number of secret coins hidden within all the official levels, and three require a previous level to be completed. There are 26 official levels in the full version of Geometry Dash, 20 of which are unlocked upon installation. Furthermore, pads and orbs can be used to move the player in varying directions or change gravity. Player movement is further complicated by portals that allow the player to change between seven game modes, reverse gravity, change the size of their icon, mirror the direction of their movement, change their speed, or teleport. The player's icon takes the form of one of eight different game modes, each of which behaves differently with each interaction. ![]() The timing and rhythm of the in-game music are key parts of the game, often in relation to each other. There is a "practice mode" in which a player may place checkpoints to survey or practice a level, but is unable to collect coins or gain progress for normal mode. If the player crashes into an obstacle, such as a spike, a wall, or a sawblade, the level restarts. The player manipulates the movement of their icon through input in the form of pressing or holding to reach the end of a level. Gameplay The beginning of 'Electroman Adventures', the 13th of 22 levels in the game and currently the fourth to last level of Geometry Dash LiteĪs a single-button game, Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller. Three other spin-off games in the series have been made: Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero. In-game currency, such as stars, moons, coins, orbs or diamonds, can be obtained from various sources, such as levels, user-created levels or chests. In addition to the game's own levels, certain user-created levels have been featured as in-game content. It has a level creation system, where players can create their own custom levels, share them online, and play levels designed by other players. Geometry Dash consists of 26 full-length levels made by its developer, RobTopGames 22 are auto-scrolling, and 4 are "platformer" levels. In Geometry Dash, players control the movement of an icon and navigate music-based levels, while avoiding obstacles such as spikes. The game was released on 13 August 2013 on iOS and Android, and the Windows version on 22 December 2014. Geometry Dash is a side-scrolling music platforming game series based on The Impossible Game by FlukeGames developed by Robert Topala. IOS, Android, Windows Phone, Microsoft Windows, macOS
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